Mapping Incomplete

Koralis

Star:

  • Yellow G-type main-sequence star, slightly cooler than Sol.
  • Stable, long-lived, supports multiple habitable worlds.
  • Occasional solar flares, mild but enough to disrupt communications for hours.

Planets & Features

1. Koralis Prime (0404.1) – Capital & Agricultural World

  • Tech Level: 4
  • Population: ~3.5 billion
  • Surface: Fertile plains, river deltas, temperate forests, and volcanic highlands.
  • Government: Unified Senate — representatives from major agricultural guilds, industrial corporations, and research institutes.
  • Economy:
    • Major exporter of staple crops, processed foods, and mid-tech industrial components.
    • Central hub for regional trade along the West–East spine.
  • Infrastructure:
    • Orbital habitats, starports, and automated trade depots.
    • Regional customs and taxation offices.
    • Defense satellites guarding trade lanes.

2. Verdant Ring (0404.2) – Mining & Industrial Belt

  • Rich asteroid belt with iron, nickel, and minor pretech fragments.
  • Mining colonies and automated refineries feed Koralis Prime’s industrial needs.
  • Semi-autonomous operations supervised by corporate liaisons.

3. Altara (0404.3) – Research & Education Planet

  • TL4 research hub with universities, observatories, and engineering labs.
  • Population: ~600,000 researchers, engineers, and students.
  • Focus: agricultural technology, energy efficiency, and spike navigation calibration.

4. Minor Moon – Orbital Satellite Network

  • Provides communication relays, orbital surveillance, and early warning for incoming traffic.
  • Mostly automated; small maintenance crews rotate monthly.

Trade & Route Connections

  • Major Spike Routes:
    • West–East Spine: 020404040604
    • Cross-link to neighboring systems: 0405 → 0505
  • Neighboring Systems:
    • 0204 – Dyson Fragment (strategic and trade connection)
    • 0604 – Lyranth (naval and industrial partner)
    • 0405 – Branth (smaller agricultural client world)

Security & Military

  • Orbital Defense Grid:
    • TL4 frigates, corvettes, and automated missile batteries protecting trade lanes.
    • Satellite sensors track spike traffic and detect smuggling.
  • Local Enforcement:
    • Koralis planetary patrols maintain order and manage trade compliance.
    • Merchant guild security forces help protect convoys to neighboring systems.

Adventure Hooks

  1. Trade Dispute: Branth or other nearby TL2–TL3 worlds bypass Koralis’ tariffs; PCs may be hired to enforce trade agreements or sabotage rivals.
  2. Piracy Threat: Raiders target the Verdant Ring’s mining operations; PCs could intercept or negotiate.
  3. Corporate Espionage: Rival industrial corporations attempt to steal agricultural tech from Altara labs.
  4. Pretech Discovery: A fragment in the mining belt hints at TL5+ technology, drawing attention from both legitimate and shady parties.

Flavor & Setting Notes

  • Culture: Cooperative, pragmatic, and trade-focused; strong emphasis on maintaining stability in surrounding systems.
  • Politics: Senate balances interests of agriculture, industry, and research; political intrigue centers on resource allocation and trade policies.
  • Environment: Fertile lands contrasted with heavily industrial orbital stations.
  • Society: TL4 technology supports a thriving economy; neighboring low-tech worlds rely on Koralis for exports and guidance.