Mapping Incomplete

Prospektor’s Rest

Star Type: Binary system — a bright F-type primary (Solara) and a dim M-type red dwarf companion (Ashen). Their overlapping gravity wells and radiation patterns make navigation turbulent, particularly near the inner system.

Sector Role: A wild frontier of dueling prospectors, outlaw gangs, and boomtown colonies scrambling to get rich off a recent mineral discovery.

🪐 Major Worlds & Belts

1. Brass Reach (0205.2)“The Gold Rush World”

  • Type: Arid terrestrial planet with vast badlands, mesas, and canyon networks.
  • Climate: Dry, thin atmosphere, scattered oases, violent dust storms.
  • Current State: A massive rush of settlers, prospectors, and corporate surveyors after the discovery of vast veins of quantum-gold (exotic crystalline ore with precursor tech resonance).
  • Culture:
    • Frontier towns built from prefabs, scrap, and wrecked mining rigs.
    • Local law enforcement is thin; most settlements rely on private gunslingers or mercs.
    • Combines classic Western “boomtown” feel with Mad Max-style salvage gangs running the wastelands in jury-rigged land haulers.
  • Conflict:
  • Hook: Rumors whisper that the “quantum-gold” veins resonate with spike drives, hinting at a Precursor origin — and maybe deeper ruins hidden in the badlands.

2. Ashenlight (0205.4)

  • Type: Tidally locked near the red dwarf companion star.
  • Features: One half frozen, one half scorched desert, with a thin twilight habitable band.
  • Use: Minor settlements of survivalists, scavengers, and outlaw bases.
  • Vibe: The perfect outlaw hideaway — raiders frequently strike Brass Reach convoys from here.

3. The Lodefield Belt

  • Type: Dense asteroid field circling between the two stars.
  • Features: Some of the richest raw mineral veins in the sector.
  • Hazards: Frequent collisions, plasma storms from stellar interference.
  • Factions:
    • Veyric Resource Group (VRG) runs semi-legal mining rigs here.
    • Independent belt miners sell ore through back channels to Virellia Spire Media brokers, who love glamorizing the “belt cowboy” lifestyle.

4. Waypoint Gulch (Station)

  • Type: A half-finished refueling and trade hub built into a hollow asteroid.
  • Features: The de facto “boomtown in orbit,” where prospectors, smugglers, and corporate suits meet.
  • Vibe: A rough-and-tumble mix of saloons, broker houses, and mercenary guild offices. Shootouts are not uncommon.

🏴‍☠️ Factions at Play

  • Koralis Agro-Collective (0404): Official charter holder. They dispatch “marshal-contractors” to enforce claims but are stretched thin.
  • Dustveil Navigation Syndicate (0003): Smuggling quantum-gold through pirate spike routes. Their maps are worth as much as the ore itself.
  • Local Prospectors’ Guild: A shaky union of independent miners on Brass Reach, trying to resist corporate buyouts.
  • Outlaw Gangs: Salvage convoys roving Brass Reach’s wastelands, often mounted on armored crawler-vehicles. Most infamous: The Cinder Jackals.
  • Obsidian Dynamics: Shadow operatives quietly buying up quantum-gold samples to test for precursor connections.

⚠️ Adventure Hooks

  1. Ore Convoy Heist: The PCs are hired to escort or raid a shipment of quantum-gold being hauled across Brass Reach’s desert wastes.
  2. Boomtown Justice: A prospector who swears he’s found a precursor ruin goes missing. Did outlaws take him, or is Koralis trying to bury the discovery?
  3. Stake Wars: Rival prospectors hire the PCs to enforce or defend mining claims. Gunfights break out in canyon strongholds.
  4. Belt Gambit: A VRG mining rig in the Lodefield Belt has gone silent. Is it pirates, a rival corp, or something stranger lurking in the dense asteroid field?
  5. The Resonance: Strange “songs” can be heard in the ore veins at night, vibrating mining rigs and prospectors’ skulls. Some claim it’s just geological resonance — others fear a precursor beacon is awakening.

🎲 Tone & Gameplay

  • On Brass Reach: Expect Western boomtown tropes — saloons, claim jumpers, lawmen, ambushes in canyons, and dune-hauler chases across the wastes.
  • In Orbit: The Mad Max-in-space vibe kicks in with salvaged freighters, ramshackle stations, and smugglers bartering stolen ore.
  • At the Core: The quantum-gold could reshape the sector’s economy, if someone can stabilize its use — making this system the next powder keg.