Mapping Incomplete
Prospektor’s Rest
Star Type: Binary system — a bright F-type primary (Solara) and a dim M-type red dwarf companion (Ashen). Their overlapping gravity wells and radiation patterns make navigation turbulent, particularly near the inner system.
Sector Role: A wild frontier of dueling prospectors, outlaw gangs, and boomtown colonies scrambling to get rich off a recent mineral discovery.
🪐 Major Worlds & Belts
1. Brass Reach (0205.2) — “The Gold Rush World”
- Type: Arid terrestrial planet with vast badlands, mesas, and canyon networks.
- Climate: Dry, thin atmosphere, scattered oases, violent dust storms.
- Current State: A massive rush of settlers, prospectors, and corporate surveyors after the discovery of vast veins of quantum-gold (exotic crystalline ore with precursor tech resonance).
- Culture:
- Frontier towns built from prefabs, scrap, and wrecked mining rigs.
- Local law enforcement is thin; most settlements rely on private gunslingers or mercs.
- Combines classic Western “boomtown” feel with Mad Max-style salvage gangs running the wastelands in jury-rigged land haulers.
- Conflict:
- Koralis Agro-Collective claims chartered mineral rights, but can’t enforce them.
- Dustveil Navigation Syndicate is smuggling ore off-world through pirate routes.
- Independent prospectors demand recognition of their “staking claims.”
- Hook: Rumors whisper that the “quantum-gold” veins resonate with spike drives, hinting at a Precursor origin — and maybe deeper ruins hidden in the badlands.
2. Ashenlight (0205.4)
- Type: Tidally locked near the red dwarf companion star.
- Features: One half frozen, one half scorched desert, with a thin twilight habitable band.
- Use: Minor settlements of survivalists, scavengers, and outlaw bases.
- Vibe: The perfect outlaw hideaway — raiders frequently strike Brass Reach convoys from here.
3. The Lodefield Belt
- Type: Dense asteroid field circling between the two stars.
- Features: Some of the richest raw mineral veins in the sector.
- Hazards: Frequent collisions, plasma storms from stellar interference.
- Factions:
- Veyric Resource Group (VRG) runs semi-legal mining rigs here.
- Independent belt miners sell ore through back channels to Virellia Spire Media brokers, who love glamorizing the “belt cowboy” lifestyle.
4. Waypoint Gulch (Station)
- Type: A half-finished refueling and trade hub built into a hollow asteroid.
- Features: The de facto “boomtown in orbit,” where prospectors, smugglers, and corporate suits meet.
- Vibe: A rough-and-tumble mix of saloons, broker houses, and mercenary guild offices. Shootouts are not uncommon.
🏴☠️ Factions at Play
- Koralis Agro-Collective (0404): Official charter holder. They dispatch “marshal-contractors” to enforce claims but are stretched thin.
- Dustveil Navigation Syndicate (0003): Smuggling quantum-gold through pirate spike routes. Their maps are worth as much as the ore itself.
- Local Prospectors’ Guild: A shaky union of independent miners on Brass Reach, trying to resist corporate buyouts.
- Outlaw Gangs: Salvage convoys roving Brass Reach’s wastelands, often mounted on armored crawler-vehicles. Most infamous: The Cinder Jackals.
- Obsidian Dynamics: Shadow operatives quietly buying up quantum-gold samples to test for precursor connections.
⚠️ Adventure Hooks
- Ore Convoy Heist: The PCs are hired to escort or raid a shipment of quantum-gold being hauled across Brass Reach’s desert wastes.
- Boomtown Justice: A prospector who swears he’s found a precursor ruin goes missing. Did outlaws take him, or is Koralis trying to bury the discovery?
- Stake Wars: Rival prospectors hire the PCs to enforce or defend mining claims. Gunfights break out in canyon strongholds.
- Belt Gambit: A VRG mining rig in the Lodefield Belt has gone silent. Is it pirates, a rival corp, or something stranger lurking in the dense asteroid field?
- The Resonance: Strange “songs” can be heard in the ore veins at night, vibrating mining rigs and prospectors’ skulls. Some claim it’s just geological resonance — others fear a precursor beacon is awakening.
🎲 Tone & Gameplay
- On Brass Reach: Expect Western boomtown tropes — saloons, claim jumpers, lawmen, ambushes in canyons, and dune-hauler chases across the wastes.
- In Orbit: The Mad Max-in-space vibe kicks in with salvaged freighters, ramshackle stations, and smugglers bartering stolen ore.
- At the Core: The quantum-gold could reshape the sector’s economy, if someone can stabilize its use — making this system the next powder keg.