Mapping Incomplete
Lyranth
Star:
- Orange K-type main-sequence star.
- Stable, long-lived, with predictable luminosity.
- Minor solar storms every 8–10 years; mostly affects orbital sensor grids.
Planets & Features
1. Lyranth Prime (0604.1) – Capital & Naval Hub
- Tech Level: 4
- Population: ~3.6 billion
- Surface: Temperate oceans, scattered continents, mountain ranges, and urban centers.
- Government: Military Council with civilian advisory board; prioritizes sector security and trade protection.
- Economy:
- Industrial production of ships, weapons, and mid-tech manufacturing.
- Hub for regional trade, defense contracts, and spike-lane monitoring.
- Infrastructure:
- Orbital shipyards producing frigates, corvettes, and cargo vessels.
- Defensive orbital platforms covering spike lanes.
- Naval academy and fleet coordination centers.
2. Aurix Belt Outpost (0604.2)
- TL4 orbital refineries and repair stations servicing ships from Aurix and surrounding systems.
- Automated drone maintenance with small human supervisory teams.
3. Obsidian Reach (0604.3) – Industrial Planet
- TL4 manufacturing world focused on heavy machinery, ship components, and industrial tools.
- Population: ~900,000; mainly engineers and factory workers.
- Supplies the Lyranth fleet and neighboring TL4 hubs like Aurix and Koralis.
4. Sentinel Moons (0604.4 & 0604.5)
- Two small moons with orbital defense platforms, sensor arrays, and early-warning beacons.
- Staffed primarily by rotating naval crews.
5. Harkan Asteroid Field (0604.6)
- Rich in iron, nickel, and industrial-grade silicates.
- Small mining stations provide raw materials for shipbuilding.
- Occasionally patrolled to deter smuggling or pirate activity.
Trade & Route Connections
- Major Spike Routes:
- Neighboring Systems:
Security & Military
- Orbital Defense Grid:
- TL4 frigates and corvettes patrol spike lanes and maintain sovereignty over the system.
- Automated missile batteries and sensor arrays cover key orbital points.
- Naval Operations:
- Fleet coordination center on Lyranth Prime manages regional patrols.
- Shipyards capable of producing replacement vessels for neighboring TL4 hubs.
Adventure Hooks
- Pirate Incursion: Frontier pirates threaten Harkan Asteroid Field; PCs may be hired to intercept them.
- Espionage: Rival TL4 powers attempt to infiltrate naval shipyards to steal designs or sabotage production.
- Fleet Exercise: PCs may be involved in fleet maneuvers, escort missions, or training exercises.
- Pretech Discovery: Mining in Harkan uncovers TL5+ fragments; the Council may keep it secret or hire adventurers to investigate.
- Trade Dispute: Aurix or Koralis merchants clash over contracts; PCs may be mediators, saboteurs, or enforcers.
Flavor & Setting Notes
- Culture: Highly disciplined, pragmatic, and militarily oriented.
- Politics: Military Council dominates policy; civilian advisory board ensures trade and research needs are balanced.
- Environment: Industrialized capital with major orbital and planetary infrastructure; natural landscapes preserved on outer continents.
- Society: TL4 technology enables a powerful regional fleet, industrial manufacturing, and strong coordination with other TL4 hubs, making Lyranth a strategic keystone system.