Mapping Incomplete

Lyranth

Star:

  • Orange K-type main-sequence star.
  • Stable, long-lived, with predictable luminosity.
  • Minor solar storms every 8–10 years; mostly affects orbital sensor grids.

Planets & Features

1. Lyranth Prime (0604.1) – Capital & Naval Hub

  • Tech Level: 4
  • Population: ~3.6 billion
  • Surface: Temperate oceans, scattered continents, mountain ranges, and urban centers.
  • Government: Military Council with civilian advisory board; prioritizes sector security and trade protection.
  • Economy:
    • Industrial production of ships, weapons, and mid-tech manufacturing.
    • Hub for regional trade, defense contracts, and spike-lane monitoring.
  • Infrastructure:
    • Orbital shipyards producing frigates, corvettes, and cargo vessels.
    • Defensive orbital platforms covering spike lanes.
    • Naval academy and fleet coordination centers.

2. Aurix Belt Outpost (0604.2)

  • TL4 orbital refineries and repair stations servicing ships from Aurix and surrounding systems.
  • Automated drone maintenance with small human supervisory teams.

3. Obsidian Reach (0604.3) – Industrial Planet

  • TL4 manufacturing world focused on heavy machinery, ship components, and industrial tools.
  • Population: ~900,000; mainly engineers and factory workers.
  • Supplies the Lyranth fleet and neighboring TL4 hubs like Aurix and Koralis.

4. Sentinel Moons (0604.4 & 0604.5)

  • Two small moons with orbital defense platforms, sensor arrays, and early-warning beacons.
  • Staffed primarily by rotating naval crews.

5. Harkan Asteroid Field (0604.6)

  • Rich in iron, nickel, and industrial-grade silicates.
  • Small mining stations provide raw materials for shipbuilding.
  • Occasionally patrolled to deter smuggling or pirate activity.

Trade & Route Connections

  • Major Spike Routes:
  • Neighboring Systems:
    • 0505 – Aurix (trade and strategic coordination)
    • 0601 – Lhoris (low-tech agricultural trade)
    • 0705 – Virellia (cultural and political coordination)
    • 0404 – Koralis (industrial partner)

Security & Military

  • Orbital Defense Grid:
    • TL4 frigates and corvettes patrol spike lanes and maintain sovereignty over the system.
    • Automated missile batteries and sensor arrays cover key orbital points.
  • Naval Operations:
    • Fleet coordination center on Lyranth Prime manages regional patrols.
    • Shipyards capable of producing replacement vessels for neighboring TL4 hubs.

Adventure Hooks

  1. Pirate Incursion: Frontier pirates threaten Harkan Asteroid Field; PCs may be hired to intercept them.
  2. Espionage: Rival TL4 powers attempt to infiltrate naval shipyards to steal designs or sabotage production.
  3. Fleet Exercise: PCs may be involved in fleet maneuvers, escort missions, or training exercises.
  4. Pretech Discovery: Mining in Harkan uncovers TL5+ fragments; the Council may keep it secret or hire adventurers to investigate.
  5. Trade Dispute: Aurix or Koralis merchants clash over contracts; PCs may be mediators, saboteurs, or enforcers.

Flavor & Setting Notes

  • Culture: Highly disciplined, pragmatic, and militarily oriented.
  • Politics: Military Council dominates policy; civilian advisory board ensures trade and research needs are balanced.
  • Environment: Industrialized capital with major orbital and planetary infrastructure; natural landscapes preserved on outer continents.
  • Society: TL4 technology enables a powerful regional fleet, industrial manufacturing, and strong coordination with other TL4 hubs, making Lyranth a strategic keystone system.