Mapping Incomplete

Volyograd System

Star: K-type orange dwarf, stable but faint.
Astrography: A tangled system dominated by multiple asteroid belts, planetoid clusters, and debris fields, making navigation treacherous but resource-rich.

🪐 Major Features

  1. The Tchaikovsky Belt
    • A massive, dense asteroid belt rich in nickel-iron and water ice.
    • Officially licensed to Koralis mining guilds, but plagued by pirate attacks.
    • Navigation hazard: shifting gravity eddies and micro-debris make long hauls a nightmare.
  2. Petrograd Cluster
    • Several large planetoids forming a gravitationally unstable cluster.
    • Hollowed out and converted into hidden pirate dens.
    • Stories claim at least one has a working Precursor reactor powering pirate fleets.
  3. Oblivion Veil
    • A chaotic debris field, remnants of a shattered moon.
    • Thick electromagnetic interference scrambles sensors.
    • Smugglers and pirates use it as cover to ambush ships.
    • Rumors of “ghost transmissions” inside — possible alien ruins or old war wreckage.
  4. Polyarna Station
    • A battered, unofficial free station carved into a captured asteroid.
    • Acts as neutral ground between pirates, smugglers, and fringe traders.
    • Market thrives on black-market arms, stolen cargo, and illegal spike fuel.

🌍 Colonies & Habitats

  • Kazan Prospect (Mining Colony)
    • A Koralis-sponsored outpost of ~7,000 workers in the Tchaikovsky Belt.
    • Protected by a handful of underpaid mercenaries, often at the mercy of raids.
    • On the brink of collapse due to repeated pirate sieges.
  • New Rusalka (Habitat Station)
    • A semi-legitimate trading hub in the Petrograd Cluster.
    • Officially “independent,” but in reality run by pirate guilds.
    • Outsiders can buy weapons, safe passage contracts, or stolen goods here — if they can pay.

⚠️ Adventure Hooks

  1. Rescue or Ransom: A freighter carrying critical supplies for Koralis Agro-Collective has been seized by the Corsairs — the PCs are hired to negotiate or steal it back.
  2. Treasure in the Veil: Rumors suggest an intact Precursor probe or AI core drifts within the Oblivion Veil, but both pirates and corporations want it first.
  3. Spy Games: The Aleris Systems Collective quietly hires the PCs to map pirate hideouts — with explicit instructions not to get caught.
  4. Civil War Brewing: Some Corsair captains are tired of Markov’s leadership and plan a coup. PCs might get entangled in the succession struggle.
  5. Smuggler’s Run: The only profitable trade here involves running illegal cargo through pirate-controlled lanes. Can the PCs build a reputation as “untouchables”?

🔭 Sector Role

System 0406 serves as:

  • A pirate choke point along the Central Spine, threatening convoys between Koralis (0404) and Aurix (0505).
  • A lawless frontier where PCs can deal with pirates, smugglers, and shadow corporations.
  • A sandbox for high-risk jobs: asteroid mining, salvage, espionage, or negotiations.