Mapping Incomplete
Volyograd System
Star: K-type orange dwarf, stable but faint.
Astrography: A tangled system dominated by multiple asteroid belts, planetoid clusters, and debris fields, making navigation treacherous but resource-rich.
🪐 Major Features
- The Tchaikovsky Belt
- A massive, dense asteroid belt rich in nickel-iron and water ice.
- Officially licensed to Koralis mining guilds, but plagued by pirate attacks.
- Navigation hazard: shifting gravity eddies and micro-debris make long hauls a nightmare.
- Petrograd Cluster
- Several large planetoids forming a gravitationally unstable cluster.
- Hollowed out and converted into hidden pirate dens.
- Stories claim at least one has a working Precursor reactor powering pirate fleets.
- Oblivion Veil
- A chaotic debris field, remnants of a shattered moon.
- Thick electromagnetic interference scrambles sensors.
- Smugglers and pirates use it as cover to ambush ships.
- Rumors of “ghost transmissions” inside — possible alien ruins or old war wreckage.
- Polyarna Station
- A battered, unofficial free station carved into a captured asteroid.
- Acts as neutral ground between pirates, smugglers, and fringe traders.
- Market thrives on black-market arms, stolen cargo, and illegal spike fuel.
🌍 Colonies & Habitats
- Kazan Prospect (Mining Colony)
- A Koralis-sponsored outpost of ~7,000 workers in the Tchaikovsky Belt.
- Protected by a handful of underpaid mercenaries, often at the mercy of raids.
- On the brink of collapse due to repeated pirate sieges.
- New Rusalka (Habitat Station)
- A semi-legitimate trading hub in the Petrograd Cluster.
- Officially “independent,” but in reality run by pirate guilds.
- Outsiders can buy weapons, safe passage contracts, or stolen goods here — if they can pay.
⚠️ Adventure Hooks
- Rescue or Ransom: A freighter carrying critical supplies for Koralis Agro-Collective has been seized by the Corsairs — the PCs are hired to negotiate or steal it back.
- Treasure in the Veil: Rumors suggest an intact Precursor probe or AI core drifts within the Oblivion Veil, but both pirates and corporations want it first.
- Spy Games: The Aleris Systems Collective quietly hires the PCs to map pirate hideouts — with explicit instructions not to get caught.
- Civil War Brewing: Some Corsair captains are tired of Markov’s leadership and plan a coup. PCs might get entangled in the succession struggle.
- Smuggler’s Run: The only profitable trade here involves running illegal cargo through pirate-controlled lanes. Can the PCs build a reputation as “untouchables”?
🔭 Sector Role
System 0406 serves as: