Mapping Incomplete
Trinova
Star:
- Orange K-type main-sequence star.
- Stable luminosity, long lifespan, supports multiple terrestrial planets and rich asteroid belts.
- Occasional solar storms disrupt communications but are predictable.
Planets & Features
1. Trinova Prime (0305.1) – Capital and Spaceport World
- Tech Level: 4
- Population: ~2.8 billion
- Surface: Rocky plains, temperate forests, scattered mountain chains.
- Government: Merchant-Administrator Syndicate — a corporatocratic council controlling trade, port facilities, and shipping regulations.
- Economy:
- Major interstellar trade hub, regulating passage of goods from southern arc routes.
- Specializes in processed ores, mid-tech manufacturing, and refined fuel production.
- Infrastructure:
- Orbital shipyards and port facilities capable of docking large commercial and military ships.
- Automated defense satellites covering primary trade lanes.
- Centralized customs and logistics hubs.
2. Veyra (0305.2) – Orbital Industrial Hub
- TL4 factory and refinery stations orbiting a minor gas giant.
- Processes raw materials from nearby asteroid belts before shipping to Trinova Prime.
- Automated drones handle most of production, with a small human supervisory team.
3. Iron Ring (0305.3) – Asteroid Belt
- Rich in iron, nickel, and trace pretech fragments.
- Mining stations operate semi-independently but report to Trinova Prime.
- Occasional pirate activity — patrolled by local orbital defense.
4. Lyssal (0305.4) – Research & Navigation Planet
- TL4 research outpost with spike-navigation labs and communications arrays.
- Population: ~350,000 scientists and technicians.
- Maintains regional sensor grids for asteroid hazards and navigation monitoring.
Trade & Route Connections
- Major Spike Routes:
- Neighboring Systems:
Security & Military
- Orbital Defense Grid:
- TL4 frigates, corvettes, and automated missile batteries guard trade lanes.
- Defense satellites provide rapid interception for piracy or border incursions.
- Local Enforcement:
- Merchant Syndicate Patrols enforce tariffs and shipping regulations.
- Occasional privateer contracts hired to deter frontier pirates.
Adventure Hooks
- Pirate Interference: Pirates in the Iron Ring threaten shipments; PCs may be hired to hunt or negotiate.
- Trade Espionage: Rival syndicates attempt to steal shipment manifests or intercept cargo.
- Pretech Discovery: Mining operations uncover a fragment of TL5+ tech, sparking corporate and government interest.
- Frontier Diplomacy: Low-tech neighbors like Sileth or Lyssal rely on Trinova for survival, creating political tension if trade is restricted.
Flavor & Setting Notes
- Culture: Mercantile and pragmatic, focused on efficiency and wealth.
- Politics: Corporatocratic council balances competing merchant interests; disputes resolved via arbitration or economic pressure rather than violence.
- Environment: Urbanized orbital hubs contrast with sparsely populated surface regions; industrial smoke and orbital traffic are constant.
- Society: High dependence on trade routes and mining; frontier systems look to Trinova as a source of goods, protection, and stability.