Mapping Incomplete

Aleris

Star:

  • White F-type main-sequence star, slightly hotter than Sol.
  • Stable with minimal solar activity; occasional flares disrupt local spike comms.
  • Supports multiple planets, orbital stations, and asteroid belts.

Planets & Features

1. Aleris Prime (0105.1) – Capital & Research World

  • Tech Level: 4
  • Population: ~3.1 billion
  • Surface: Temperate continents with sprawling research cities, plains, and highland plateaus.
  • Government: Technocratic Council — council of scientists, engineers, and administrators governs planetary and regional affairs.
  • Economy:
    • Specializes in research, spike navigation, sensor development, and precision engineering.
    • Exports: research data, calibrated spike charts, scientific equipment, and technical expertise.
  • Infrastructure:
    • Orbital habitats for researchers and administrative staff.
    • Starports and orbital trade stations.
    • Sensor arrays and spike-lane calibration stations.

2. Veyric Belt (0105.2) – Asteroid Mining & Refinery Zone

  • Mining colonies extract iron, nickel, and silicates.
  • TL4 automated refineries produce materials for orbital construction and nearby TL4 hubs.

3. Lyssara (0105.3) – Orbital Research Station

  • TL4 laboratory station for spike navigation, astrophysics, and precursor artifact studies.
  • Population: ~450,000 scientists, technicians, and support personnel.
  • Equipped with spike-drive calibration arrays and advanced sensor grids.

4. Minor Moons (0105.4 & 0105.5)

  • Host orbital defense platforms and comms satellites.
  • Primarily automated, lightly staffed for maintenance and security.

Trade & Route Connections

  • Major Spike Routes:
  • Neighboring Systems:
    • 0004 – Valdora (industrial and agricultural hub)
    • 0106 – Havor (low-tech fishing and coastal settlements)
    • 0204 – Dyson Fragment (research and minor commercial partner)

Security & Military

  • Orbital Defense Grid:
    • TL4 frigates and corvettes patrol spike lanes and research arrays.
    • Automated missile batteries protect orbital stations and sensitive research facilities.
  • Local Enforcement:
    • Technocratic Council maintains internal order, monitors trade traffic, and ensures secure handling of pretech or sensitive materials.

Adventure Hooks

  1. Research Sabotage: Rival TL4 factions or corporations attempt to steal or destroy experimental spike-drive tech.
  2. Artifact Discovery: Mining in Veyric Belt uncovers a fragment of TL5+ tech; PCs may be hired to retrieve or protect it.
  3. Spike Calibration Emergency: Sensor arrays or calibration stations fail, endangering regional spike traffic; PCs may need to investigate or repair.
  4. Diplomatic Intrigue: Neighboring systems contest research contracts or claim pretech finds; PCs could mediate or sabotage.

Flavor & Setting Notes

  • Culture: Highly academic, research-focused, with pragmatic governance.
  • Politics: Technocratic Council emphasizes scientific merit and regional coordination.
  • Environment: Urban research centers dominate the surface, complemented by orbital labs and asteroid mining operations.
  • Society: Aleris acts as a knowledge and navigation hub for neighboring TL3–4 systems, providing spike expertise, research infrastructure, and regional coordination.