Nylon is fully compatible with C# enabled Godot builds
and there are no restrictions put on your usage of C# when including Nylon in your project.
Please Read this article from the Godot Documentation before continuing: https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html
I plan to fill this page out with code examples for using C# to interact with Nylon.