Ship - Free Merchant Freighter - Frigatte

  • Name: Swinya-5 - Default, 1 Free Override left
  • Spike Drive: Tier 1
  • Spike Drive Range: 1 Hex
  • Spike Drive Speed: 6 Days
  • Manufacturer: Helion Shipworks - New (Refurbished)
  • Bank: Concordant Exchange - Loan managed by Maren Daskov
  • Loan Holder: Marko - Gonk
  • Market Value: 775kc
  • Remaining Debt: 775kc
  • 6 Month Maintenance Cost: 38,750c
  • Interest: 16%, Sector Default
  • Minimum Payment: 15.000c
  • Outstanding Payments: 1
  • Salary for 1 crew: 10,950c
  • Hardpoints: 2 / 2
  • Power: 10 / 10
  • Mass: 10 / 15
  • Minimum Crew: 2, Captain, Bridge/Pilot
  • Maximum Crew: 6, Gunnery, Engineering, Comms
  • Maximum Cargo: 160 tons solid or liquid
  • Facilities: Bridge, Private Quarters x 6, Mess Hall, Gunnery Station, Cargo Deck, Bathroom, Recreational Space, Medical Station
  • Addons: Atmospheric Configuration, Fuel Scoops, Fuel Bunker
  • Weapons: Multifocal Laser, Sand Thrower
  • Defenses: -
  • Fuel: 2/2
  • Fuel Cost: 500c
  • Hull Repair Host: 1000c each
  • Hull Repair Speed: 2 a day

Combat

  • Armor Class: 14
  • Health: 20 / 17
WeaponDMGPowerMassHardpointsQualities
Multifocal Laser1d451120AP
Sandtrower2d4311Flak

Charts

  • Charts purchased: 3213-07-1
  • Charts expire: 3214-01-1
  • Charts coverage: All systems in the 02 to 06 horizontal.

Equipment & Inventory

  • Loading Winch (Warranty void)
  • 3 Rebreathers
  • 1 Carbon Rope
  • 3 EVA Vac-suits
  • 1 Salvage Kit - Marko

Crew

Bank Accounts

Public Banking information.

OwnerBankCredits
ShipConcordant Exchange172.500
Marko - GonkThe Exchange5.850
Brian - GannymedeThe Exchange6.000
Chris - Tommy GunThe Exchange5.920Held by Mr. Gonk
Seb - RasputinThe Exchange6.000

Possible Upgrades

NameCostPowerMassFix SkillComponentNots
Ship’s Locker20k00
Armory100k00
Spike Drive 2100k22
Workshop5k11
’REDACTED’25k01
Power Trunk Streamlining25k11Trade x Mass for x*2 Power
Emergency Thruster Boost25k1

Travel Times by Distance

  • System Edge to Planet: 6 hours
  • System Edge to Edge for Jump: 12 hours
  • Planet to Planet: 4-12 hours
  • Double for Large Systems (Binary Stars, Black Holes, Blue Star Systems)
  • Takeoff/Landing/Holding: 15-90m
  • Dash speeds may incur hull damage per 10 minutes
  • ATC Laws demand slow speed near population centers and structures
  • Dash speed is considered illegal in atmosphere

Atmospheric Travel Speeds

Distance200 km/h (slow)800 km/h (cruise)3,000 km/h (dash)
10 km (local)3 min45 s12 s
50 km (local)15 min3 m 45 s1 min
500 km (country)2 h 30 m37 m 30 s10 m
2,000 km (country)10 h2 h 30 m40 m
6,000 km (continental)30 h7 h 30 m2 h
12,000 km (cross-continental)60 h15 h4 h