🌿 Doctor Lysa Trent, the Fungal Core

(Former Xenobotanist, now Bio-Assimilated Entity)

Climate/Terrain: Interior of Dogwatch Station, Hydroponic Core
Frequency: Unique
Organization: Singular organism with neural root network
Activity Cycle: Continuous
Diet: Chemosynthetic (absorbs minerals, organics, and energy from geothermal and electrical sources)
Intelligence: High (12; fragments of human intellect remain)
Alignment: Chaotic Neutral (drifting toward alien indifference)

⚙️ Combat Statistics

AttributeValue
Armor Class:15 (dense chitinous bark and mycelial armor)
Movement:Immobile core, but can control vines up to 60 ft radius
Hit Dice:10 HD (≈70 HP)
# of Attacks:2 (via tendrils or psychic burst)
Damage/Attack:2d8 (tendril slam) or 3d6 (psychic surge)
Special Attacks:Spore Burst, Psionic Resonance, Regeneration
Special Defenses:Resistant to fire (½ damage), immune to poison and charm
Magic Resistance:25%
Size:L (central stalk ~12 ft tall, surrounded by root network)
Morale:12 (Fanatic / mind-controlled)
XP Value:7,000

🌱 Special Abilities

1. Spore Burst (3/day):
Releases a 20-foot-radius cloud of mutagenic spores.

  • All creatures within must save vs. poison or suffer 1d6 damage/round for 1d4 rounds and mild hallucinations/confusion (-2 to attack rolls, 50% chance to misjudge target).
  • Spores persist for 2d4 rounds in zero-gravity or unventilated areas.

2. Psionic Resonance:
Dr. Trent’s fragmented consciousness lashes out psychically.

  • Once per 3 rounds, she may project a psychic pulse within a 30 ft radius.
  • Targets save vs. spells or suffer 3d6 psychic damage and are stunned for 1 round.

3. Regeneration:
Regains 3 HP/round while in contact with her fungal mass or moist surfaces.

  • Fire or electricity halts regeneration for 1d6 rounds.

4. Environmental Control:
Has access to station maintenance systems via integrated bio-circuitry.

  • Can seal doors, vent atmosphere in certain chambers, or reroute power (DM discretion).

5. Vulnerability:
At the base of the central stalk lies a bioluminescent core cluster — this is her fusion point.

  • Targeting it (called shot at -4) deals double damage.
  • Severing the main power conduits or torching the central hydroponic tank halts her regeneration.

🧠 Behavior & Personality

  • Dr. Trent is not entirely gone. She communicates telepathically in fragmented, echoing thoughts:
    “They wanted me to feed the stars… I only grew what they asked…”
  • She oscillates between pleading for help and violently defending her “garden.”
  • If reasoned with, she may allow PCs to approach the core if they promise to “preserve the organism” — this can be used to disable or recover her samples peacefully.

💬 Alternate Resolutions

  1. Fire Suppression Override: Re-enable emergency purging system (deals 8d6 fire damage to all organic matter in the chamber, but destroys samples).
  2. Reestablish Neural Sync: Use biotech interface (or psionics) to help her regain control temporarily — allows evacuation of surviving staff/data.
  3. Power Down the Lab: Cut the generator feeding the bio-mass; renders her inert after 2d10 rounds, but may attract station scavengers.
  4. Mercy Kill: Locate her true body within the stalk — still partially human and suffering.

🌿 Aggressive Vines (Defensive Growths)

Climate/Terrain: Hydroponic decks, fungal corridors
Frequency: Common (spawned from central root)
Organization: Tendrils linked by neural mycelium
Activity Cycle: Reacts to intruders or loud noises
Diet: Carnivorous (sap-feeders)
Intelligence: Non- (animal instinct)
Alignment: Neutral

⚙️ Combat Statistics

AttributeValue
Armor Class:5
Movement:5’/round (slow creeping)
Hit Dice:3+1 (≈18 HP)
THAC0:17
# of Attacks:1
Damage/Attack:1d8 (constrict)
Special Attacks:Grapple, Drain
Special Defenses:Resistant to piercing weapons (½ dmg)
Size:M–L (8–12 ft length)
Morale:9
XP Value:120

🌱 Abilities

  • Grapple: On a successful hit, the target must save vs. paralyzation or become restrained (escape requires a Strength check at -3).
  • Drain: Each round a victim remains grappled, the vine drains 1d4 HP worth of fluids/minerals.
  • Cutting Reaction: When burned or slashed, releases a caustic sap spray (1d6 acid damage in 5 ft radius).

Encounter Dynamics

  • The central hydroponic chamber is filled with fog, light from bioluminescent plants, and moving organic cables.
  • The PCs’ motion or weapon discharge triggers vine aggression before Trent’s voice awakens.
  • Combat with vines increases her awareness; once two are slain, she manifests fully through the speaker system and wall screens.